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Witch

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image:Witch.gif
This creature is  in the Humans class.
Witch

300 hit points
120 Experience points per kill

Summon/Convince: --/-- (Creature Illusion is possible)
Abilities: Melee (0-20), Fireball (30-75), shoots Fire Fields, Frog Mutation.
Est. Max. Damage: 115 hp per turn
Immune To: Energy Damage and Invisibility
Strong Against: Earth Damage (-20%)
Weak Against: Physical Damage (+10%) and Death Damage (+5%)
Sounds: "Herba buridia ex!"; "Horax Pokti! Hihihi!".
Behavior: Witches always try to stay away from the attacker, so they can burn you with their powerful fire missiles at a distance. They can make you look like a Green Frog.
Field Notes: Witches are women with strong magical abilities. They are frequently found with Amazons and Valkyries, and have become very involved with cult activities on the Shattered Isles. Some people believe that witches are leaders of the amazons and valkyries. Witches provide poor loot.
Although Witches only use fire attacks, they are not immune to fire.
Location: Vandura, west of the Dwarf Mines in a small house (here), Amazonia north of Carlin, Triangle Tower, Edron Hero Cave in the Warlock room, Venore's Green Claw Swamp and Amazon Camp, Dark Cathedral (2 levels underground), Goroma Volcano (underground).
Strategy: Be careful because they can attack you even before you see them. If you are alone, do not attack more than one witch, since they can damage you fairly fast. Mages would best use either Wand of Inferno or Necrotic Rod, otherwise either use explosions or GFBs depending on how many there are. If you are planning to hunt them, you can summon a Fire Elemental as a mage. Knights should just run up to them and kill them. Try to block her in a corner with other objects or monsters, so she can't run away, and shoot Fire Fields. A knight can kill a witch with skills 55/55 very easily, but just watch out for their fire fields, as they can become a pain if killing more than one witch at a time. Paladins should stand still and kill them from a distance.
If you block them in a corner, they will usually stop spamming their fire attacks and use their weak melee instead, however be careful because they run away even if cornered.
Loot: 0-10 gp, 0-8 Cookies, Wolf Tooth Chain, Sickle, Broom, Leather Boots, Coat, Cape, Cheese, Star Herb, Garlic Necklace (rare), Silver Dagger (rare), Necrotic Rod (rare).
See also: Creatures.
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