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Orc Shaman

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image:Orc Shaman.gif
This creature is  in the Humanoids class.
Orc Shaman

115 hit points
110 Experience points per kill

Summon/Convince: --/-- (Creature Illusion is not possible)
Abilities: Melee (0-15?) Energy Missile (20-31), Fire Missiles (5-43), Self-Healing, Summons Snakes (0-4).
Est. Max. Damage: 81 hp per turn
Immune To: Invisibility
Strong Against: Energy Damage (-50%) and Holy Damage (-10%)
Weak Against: Earth Damage (+10%) and Death Damage
Sounds: "Huumans stinkk!" "Grak brrretz gulu.".
Behavior: An Orc Shaman does run when in low health.
Field Notes: Magical orcs. Rather weak. Minotaur Mages are superior.
Location: Edron Orc cave, Hero caves and in Warlock room (in Hero Cave), Below Point of No Return in Outlaw Camp, Orc cave east of Venore, Maze of Lost Souls, Orc Fort, north west of Thais in the tower with War Wolf, Elvenbane Middle Tower, South of PoH Temple (2 Spawns, with many other orcs), Foreigner Quarter orc camp (only 1).
Strategy: Don't bother killing the snakes to avoid breaking your shielding, because an Orc Shaman attacks with Magical Damage so it will pierce your armor. Kill the Orc Shaman and the snakes will die instantly, then use Antidote or an Antidote Rune if needed.
Loot: 0-5 gp, 0-2 Corncobs, Bag, Chain Armor, Chain Helmet, Spear, Grey Small Book, Staff (semi-rare), Wand of Decay (rare).
See also: Creatures.
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